I am an experienced Game Developer specializing in Unity and C#, with a focus on gameplay programming, system development, and multiplayer integration. I have worked on puzzle, strategy, and hypercasual games, building scalable systems that enhance performance and player engagement. My expertise includes Unity’s event-driven architecture, Scriptable Objects, object pooling, and optimizing game performance. I also develop custom tools to improve workflow efficiency. Experienced in integrating Firebase, Unity Ads, and Photon Fusion, I strive to create smooth and immersive gameplay experiences.
Experienced in implementing real-time multiplayer features, including network synchronization, matchmaking, and lobby systems using Photon Fusion and PUN2. Demonstrated ability to design and develop multiplayer gameplay experiences, ensuring smooth functionality across different devices and network conditions.
Experienced in implementing real-time multiplayer features, including network synchronization, matchmaking, and lobby systems using Photon Fusion and PUN2. Demonstrated ability to design and develop multiplayer gameplay experiences, ensuring smooth functionality across different devices and network conditions.