I am a Unity Game Developer with over six years of professional experience developing games. I have worked on puzzle, strategy, casual, and hypercasual games across mobile and WebGL platforms. My expertise includes event-driven architecture, ScriptableObjects, and performance optimization. I have also developed custom editor tools and CI/CD pipelines to streamline development workflows. I have experience integrating Firebase, Unity Ads, Photon Fusion, and Google Cloud.
Experienced in implementing real-time multiplayer features, including network synchronization, matchmaking, and lobby systems using Photon Fusion and PUN2. Demonstrated ability to design and develop multiplayer gameplay experiences, ensuring smooth functionality across different devices and network conditions.
Experienced in implementing real-time multiplayer features, including network synchronization, matchmaking, and lobby systems using Photon Fusion and PUN2. Demonstrated ability to design and develop multiplayer gameplay experiences, ensuring smooth functionality across different devices and network conditions.